Description
This model is Game-ready.

By the use of normal maps it also works for all types of renderings, except closeups.

- Texture maps in .dds format with full set of mipmaps.
- Diffuse, Specular and Normal maps.
- Single map per object.
- Map dimensions from 256x256 to 1024x1024 pixels.
- Pivots at origin. Dummies at rotation center. (Max version)
- The X file comes in two versions: One for right-handed and one for left-handed coordinate systems. (Mirrored Z coordinate)

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